![]() ![]() Lore-wise it was created for crowd control but was tuned for killing. It's what I've seen a lot of Wave Mode speedrunners use, myself included. Thing clears rooms without any issue whatsoever, and if you have Multikill Refund, even without the range upgrade it trivializes the majority of the game. I only used it in 2 levels so I can't give an opinion. Shadow: never really used it, not as direct as the others. Rocket jump is niche, the refund is not as good, proximity shield is weird. Tempest: not as busted but still really good. Consistent and easy to aim, and deals with nearly everything. It may be half the size of Jack's surge but it's still better. ![]() ![]() Sensory boost removes its aiming difficulty, and it can be used consistently. Hel: surge is perfected and it's one of my favs. Maybe used it once or twice when my friend noticed good opportunities for it. It just loses its value when enemies are separated. Can still deal with projectiles and multiple enemies, second charge is very good, too. Upgrades make it a beast of a projectile, thoughīlink: pretty good, maybe second best. Aiming is tricky and extra charges must be used withing the aiming time. Deflects bullets, good range, and consistent with multi kill refund ![]()
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